Move feedback stutter bug report to android folder
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,5 @@
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Win32/Debug/
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Win32/Release/
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x64/Debug/
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x64/Release/
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@@ -0,0 +1,9 @@
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/* Controller */
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#import <Cocoa/Cocoa.h>
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@interface Controller : NSObject
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{
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}
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-(void)awakeFromNib;
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@end
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@@ -0,0 +1,13 @@
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#import "Controller.h"
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#include "main.cpp" // this would otherwise conflict in object name with main.m, which xcode made us.
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@implementation Controller
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-(void)awakeFromNib
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{
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SWELL_RegisterCustomControlCreator(ccontrolCreator);
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HWND h=CreateDialog(NULL,MAKEINTRESOURCE(IDD_DIALOG1),NULL,dlgProc);
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ShowWindow(h,SW_SHOW);
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}
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@end
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BIN
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Generated
Vendored
+7
@@ -0,0 +1,7 @@
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{
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IBClasses = (
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{CLASS = Controller; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
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{CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }
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);
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IBVersion = 1;
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}
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Generated
Vendored
+21
@@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>IBDocumentLocation</key>
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<string>110 86 356 240 0 0 1440 878 </string>
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<key>IBEditorPositions</key>
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<dict>
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<key>29</key>
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<string>109 299 338 44 0 0 1440 878 </string>
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</dict>
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<key>IBFramework Version</key>
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<string>446.1</string>
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<key>IBOpenObjects</key>
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<array>
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<integer>29</integer>
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</array>
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<key>IBSystem Version</key>
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<string>8R2232</string>
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</dict>
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</plist>
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Generated
Vendored
BIN
Binary file not shown.
@@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string></string>
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<key>CFBundleIdentifier</key>
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<string>com.yourcompany.test</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>NSMainNibFile</key>
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<string>MainMenu</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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</plist>
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@@ -0,0 +1,68 @@
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CFLAGS=-O2 -g -Wall
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LFLAGS=
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CC=gcc
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CXX=g++
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WDL_PATH=../..
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CFLAGS += -D_FILE_OFFSET_BITS=64
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ifdef NOSWELL
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CFLAGS += -D_LICE_NO_SYSBITMAPS_
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SWELL_OBJS =
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else
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CFLAGS += -DSWELL_LICE_GDI
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ifdef GDK2
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CFLAGS += -DSWELL_TARGET_GDK=2 $(shell pkg-config --cflags gdk-2.0)
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LFLAGS += $(shell pkg-config --libs gdk-2.0) -lX11 -lXi
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else
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CFLAGS += -DSWELL_TARGET_GDK=3 $(shell pkg-config --cflags gdk-3.0)
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LFLAGS += $(shell pkg-config --libs gdk-3.0) -lX11 -lXi
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endif
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ifndef NOFREETYPE
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CFLAGS += -DSWELL_FREETYPE $(shell pkg-config --cflags freetype2)
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LFLAGS += $(shell pkg-config --libs freetype2)
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endif
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SWELL_OBJS = swell-wnd-generic.o swell-gdi-lice.o swell.o swell-misc-generic.o \
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swell-dlg-generic.o swell-menu-generic.o swell-kb-generic.o \
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swell-gdi-generic.o swell-ini.o swell-generic-gdk.o \
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swell-appstub-generic.o swell-miscdlg-generic.o
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LFLAGS += -ldl
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vpath %.cpp $(WDL_PATH)/swell
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endif
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CXXFLAGS=$(CFLAGS)
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vpath %.c $(WDL_PATH)/zlib $(WDL_PATH)/libpng $(WDL_PATH)/jpeglib $(WDL_PATH)/giflib
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vpath %.cpp $(WDL_PATH)/lice $(WDL_PATH)/plush2
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ZLIB_OBJS = compress.o adler32.o crc32.o deflate.o infback.o inffast.o inflate.o inftrees.o trees.o uncompr.o zutil.o ioapi.o zip.o unzip.o
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PNGLIB_OBJS = png.o pngerror.o pngget.o pngmem.o pngpread.o pngread.o pngrio.o pngrtran.o pngrutil.o pngset.o pngtrans.o
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JPEGLIB_OBJS = jcomapi.o jdapimin.o jdapistd.o jdatadst.o jdatasrc.o jdcoefct.o jdcolor.o jddctmgr.o jdhuff.o jdinput.o jdmainct.o jdmarker.o \
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jdmaster.o jdmerge.o jdphuff.o jdpostct.o jdsample.o jerror.o jfdctflt.o jfdctfst.o jfdctint.o jidctflt.o jidctfst.o jidctint.o \
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jidctred.o jmemmgr.o jmemnobs.o jquant1.o jquant2.o jutils.o
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GIFLIB_OBJS = dgif_lib.o egif_lib.o gifalloc.o gif_hash.o
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LICEOBJS = lice.o lice_gif.o lice_gif_write.o lice_image.o lice_jpg.o lice_png.o lice_pcx.o lice_palette.o lice_line.o lice_arc.o lice_text.o lice_textnew.o lice_texgen.o lice_colorspace.o
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PLUSH_OBJS = pl_cam.o pl_make.o pl_math.o pl_obj.o pl_putface.o pl_read_3ds.o pl_read_cob.o pl_read_jaw.o pl_spline.o
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.phony: clean default
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default: test
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test: $(LICEOBJS) $(JPEGLIB_OBJS) $(PNGLIB_OBJS) $(ZLIB_OBJS) $(GIFLIB_OBJS) $(SWELL_OBJS) $(PLUSH_OBJS) main.o fly.o
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$(CXX) $(CFLAGS) -o $@ $^ $(LFLAGS)
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imgs2gif: $(LICEOBJS) $(JPEGLIB_OBJS) $(PNGLIB_OBJS) $(ZLIB_OBJS) $(GIFLIB_OBJS) $(SWELL_OBJS) imgs2gif.o
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$(CXX) $(CFLAGS) -o $@ $^ $(LFLAGS)
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clean:
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-rm $(LICEOBJS) $(JPEGLIB_OBJS) $(PNGLIB_OBJS) $(ZLIB_OBJS) $(GIFLIB_OBJS) imgs2gif.o imgs2gif $(SWELL_OBJS) $(PLUSH_OBJS) test main.o fly.o
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@@ -0,0 +1,286 @@
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#include "../lice.h"
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#include "../../plush2/plush.h"
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#ifndef _WIN32
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#include "../../swell/swell.h"
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#endif
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/* Physical size of land */
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#define LAND_SIZE 65000
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/* Number of divisions of the land. Higher number == more polygons */
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#define LAND_DIV 32
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// These are the amount the mouse has moved since the last frame
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// mouse_b = button status, mouse_avail is whether or not mouse is
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// available, mouse_buttons is number of buttons
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static float mouse_sens = 8192.0/32768.0;
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static int draw_sky = 1; // do we draw the sky?
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static int wait_vsync = 0; // do we wait for vsync?
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static pl_Mat *mat[3+1]; // our materials, we have 1 extra for null
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// termination for plMatMakeOptPal2()
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static pl_Cam *cam; // our camera
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static pl_Obj *land; // the land object
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static pl_Obj *sky, *sky2; // the two skies
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static pl_Light lights[16];
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static void setup_materials(pl_Mat **mat);
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// Sets up the landscape and skies
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static pl_Obj *setup_landscape(pl_Mat *m, pl_Mat *sm, pl_Mat *sm2);
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void doFlyEffect(LICE_IBitmap *fb, HWND hwnd)
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{
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static int initted;
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if (!initted)
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{
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initted=1;
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cam = new pl_Cam;
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cam->Fov=90.0;
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cam->WantZBuffer=true;
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if (cam->WantZBuffer) cam->Sort = -1;
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cam->Y = 800; // move the camera up from the ground
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cam->Pitch = 180.0;
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setup_materials(mat); // intialize materials and palette
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land = setup_landscape(mat[0],mat[1],mat[2]); // create landscape
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sky = land->Children.Get(0); // unhierarchicalize the sky from the land
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land->Children.Delete(0);
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sky2 = land->Children.Get(0);
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land->Children.Delete(0);
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int x;
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for(x=0;x<sizeof(lights)/sizeof(lights[0]);x++)
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{
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lights[x].Set(PL_LIGHT_POINT,(x%4 - 1.5) * LAND_SIZE /4.0,
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500+(rand()%1000),
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(x/4-1.5)*LAND_SIZE/4.0,(rand()%1000)/700.0,(rand()%1000)/700.0,(rand()%1000)/700.0,LAND_SIZE*1.0);
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}
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}
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LICE_Clear(fb,0);
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cam->Begin(fb);
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int x;
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for(x=0;x<sizeof(lights)/sizeof(lights[0]);x++)
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cam->RenderLight(&lights[x]);
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// lots of rendering special casing
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if (draw_sky) { // if we're drawing the sky
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if (cam->Y > 2000) { // if above the sky, only render the skies, with
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// no far clip plane
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cam->RenderObject(sky);
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cam->RenderObject(sky2);
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} else { // otherwise, render the sky (but not the second sky),
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// and the land, with a far clip plane
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cam->RenderObject(sky);
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cam->RenderObject(land);
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}
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} else { // not drawing sky, just render the land
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cam->RenderObject(land);
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}
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cam->End(); // finish rendering
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static POINT lpos;
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POINT p;
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GetCursorPos(&p);
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int mouse_x = 0;
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int mouse_y = 0;
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int mouse_b=0;
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if (hwnd)
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{
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mouse_x = p.x-lpos.x;
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mouse_y = p.y-lpos.y;
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if (GetAsyncKeyState(VK_LBUTTON)&0x8000) mouse_b|=2;
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RECT r;
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GetWindowRect(hwnd,&r);
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p.x=(r.right+r.left)/2;
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p.y=(r.bottom+r.top)/2;
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SetCursorPos(p.x,p.y);
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}
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lpos=p;
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// We calculate the amount of time in thousanths of seconds this frame took
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double prevtime = 10; //((uclock() / (float) UCLOCKS_PER_SEC) - prevtime)*1000.0;
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if (mouse_b & 2) { // if right button hit, we go forward quickly
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cam->X -=
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prevtime*4*sin(cam->Pan*PL_PI/180.0)*cos(cam->Pitch*PL_PI/180.0);
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cam->Z +=
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prevtime*4*cos(cam->Pan*PL_PI/180.0)*cos(cam->Pitch*PL_PI/180.0);
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cam->Y +=
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prevtime*4*sin(cam->Pitch*PL_PI/180.0);
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} else if (mouse_b & 1) { // if left button hit, we go forward slowly
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cam->X -=
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prevtime*2*sin(cam->Pan*PL_PI/180.0)*cos(cam->Pitch*PL_PI/180.0);
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cam->Z +=
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prevtime*2*cos(cam->Pan*PL_PI/180.0)*cos(cam->Pitch*PL_PI/180.0);
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cam->Y +=
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prevtime*2*sin(cam->Pitch*PL_PI/180.0);
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}
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cam->Pitch += (mouse_y*mouse_sens); // update pitch and pan of ship
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cam->Pan += (mouse_x*mouse_sens)*(-cos(cam->Pitch*PL_PI/180.0));
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if (cam->X > LAND_SIZE/2) cam->X = LAND_SIZE/2; // make sure we don't go
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if (cam->X < -LAND_SIZE/2) cam->X = -LAND_SIZE/2; // too far away
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if (cam->Z > LAND_SIZE/2) cam->Z = LAND_SIZE/2;
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if (cam->Z < -LAND_SIZE/2) cam->Z = -LAND_SIZE/2;
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if (cam->Y < 0) cam->Y = 0;
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if (cam->Y > 8999) cam->Y = 8999;
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#if 0
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while (kbhit()) switch(getch()) { // handle keystrokes
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case 27: done++; break; // ESC == quit
|
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// + is for zooming in.
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case '=': case '+': cam->Fov -= 1.0; if (cam->Fov < 1.0) cam->Fov = 1.0;
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sprintf(lastmessage,"FOV: %2.f",cam->Fov);
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break;
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// - is for zooming out
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case '-': cam->Fov += 1.0; if (cam->Fov > 179.0) cam->Fov = 179.0;
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sprintf(lastmessage,"FOV: %2.f",cam->Fov);
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break;
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// [ decreases mouse sensitivity
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case '[': mouse_sens /= 1.1;
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sprintf(lastmessage,"MouseSens: %.3f",mouse_sens);
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break;
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// ] increases mouse sensitivity
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case ']': mouse_sens *= 1.1;
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sprintf(lastmessage,"MouseSens: %.3f",mouse_sens);
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break;
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// v toggles vsync
|
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case 'v': wait_vsync ^= 1;
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sprintf(lastmessage,"VSync %s",wait_vsync ? "on" : "off");
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break;
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// s toggles sky
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case 's': draw_sky ^= 1;
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sprintf(lastmessage,"Sky %s",draw_sky ? "on" : "off");
|
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break;
|
||||
}
|
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#endif
|
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|
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//LICE_ScaledBlit(fb,mat[2]->Texture,0,0,fb->getWidth(),fb->getHeight(),0,0,mat[2]->Texture->getWidth(),mat[2]->Texture->getHeight(),1.0f,0);
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}
|
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|
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|
||||
|
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|
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static void setup_materials(pl_Mat **mat) {
|
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// create our 3 materials, make the fourth null so that plMatMakeOptPal2()
|
||||
// knows where to stop
|
||||
mat[0] = new pl_Mat;
|
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mat[1] = new pl_Mat;
|
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mat[2] = new pl_Mat;
|
||||
mat[3] = 0;
|
||||
|
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extern LICE_IBitmap *bmp;
|
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// set up material 0 (the ground)
|
||||
mat[0]->Smoothing = true;
|
||||
mat[0]->Lightable=true;
|
||||
mat[0]->Ambient[0] = 0.0; // these calculations are to get the
|
||||
mat[0]->Ambient[1] = 0.0; // distance shading to work right
|
||||
mat[0]->Ambient[2] = 0.0;
|
||||
mat[0]->Diffuse[0] = 1.0;
|
||||
mat[0]->Diffuse[1] = 1.0;
|
||||
mat[0]->Diffuse[2] = 1.0;
|
||||
mat[0]->FadeDist = 10000.0;
|
||||
mat[0]->Texture2 = LICE_LoadPCX("c:\\ground.pcx");
|
||||
if (!mat[0]->Texture2)
|
||||
{
|
||||
mat[0]->Texture2 = new LICE_MemBitmap(400,400);
|
||||
// LICE_TexGen_Marble(mat[0]->Texture2,NULL,1.0,0.8,0.8,1.0f);
|
||||
LICE_TexGen_Noise(mat[0]->Texture2,NULL,1.0,1.0,1.0,1.0f,NOISE_MODE_WOOD,8);
|
||||
}
|
||||
|
||||
mat[0]->Texture=mat[0]->Texture2;
|
||||
mat[0]->Texture2=bmp;
|
||||
mat[0]->TexCombineMode=LICE_BLIT_MODE_MUL|LICE_BLIT_FILTER_BILINEAR;
|
||||
mat[0]->Tex2CombineMode=LICE_BLIT_MODE_DODGE|LICE_BLIT_USE_ALPHA|LICE_BLIT_FILTER_BILINEAR;
|
||||
mat[0]->Tex2Scaling[1]=
|
||||
mat[0]->Tex2Scaling[0] = 40.0*LAND_SIZE/50000;
|
||||
mat[0]->TexScaling[1]=
|
||||
mat[0]->TexScaling[0] = 40.0*LAND_SIZE/50000;
|
||||
mat[0]->Tex2MapIdx=0;
|
||||
mat[0]->PerspectiveCorrect = 16;
|
||||
mat[0]->BackfaceIllumination=1.0;
|
||||
|
||||
// set up material 1 (the sky)
|
||||
mat[1]->Lightable=true;
|
||||
mat[1]->Ambient[0] = 0.4; // these calculations are to get the
|
||||
mat[1]->Ambient[1] = 0.4; // distance shading to work right
|
||||
mat[1]->Ambient[2] = 0.4;
|
||||
mat[1]->Diffuse[0] = 1.0;
|
||||
mat[1]->Diffuse[1] = 1.0;
|
||||
mat[1]->Diffuse[2] = 1.0;
|
||||
mat[1]->FadeDist = 10000.0;
|
||||
mat[1]->Texture = LICE_LoadPCX("c:\\sky.pcx");
|
||||
mat[1]->TexCombineMode=LICE_BLIT_MODE_MUL;
|
||||
mat[1]->TexScaling[1] = mat[1]->TexScaling[0] = 45.0*LAND_SIZE/50000;
|
||||
mat[1]->PerspectiveCorrect = 32;
|
||||
mat[1]->BackfaceCull=false;
|
||||
mat[1]->BackfaceIllumination=1.0;
|
||||
|
||||
if (!mat[1]->Texture)
|
||||
{
|
||||
mat[1]->Texture = new LICE_MemBitmap(400,400);
|
||||
LICE_TexGen_Noise(mat[1]->Texture,NULL,0.0,0.0,1.0,1.0f,NOISE_MODE_WOOD,8);
|
||||
}
|
||||
mat[1]->Texture2=bmp;
|
||||
mat[1]->Tex2CombineMode= LICE_BLIT_MODE_HSVADJ|LICE_BLIT_FILTER_BILINEAR|LICE_BLIT_USE_ALPHA;
|
||||
mat[1]->Tex2Scaling[1] = mat[1]->Tex2Scaling[0] = 45.0*LAND_SIZE/50000*0.37;
|
||||
mat[1]->Tex2MapIdx=0;
|
||||
|
||||
// set up material 2 (the second sky)
|
||||
mat[2]->Lightable=true;
|
||||
mat[2]->Smoothing=false;
|
||||
mat[2]->Ambient[0] = 0.2; // these calculations are to get the
|
||||
mat[2]->Ambient[1] = 0.2; // distance shading to work right
|
||||
mat[2]->Ambient[2] = 0.2;
|
||||
mat[2]->Diffuse[0] = 0.0;
|
||||
mat[2]->Diffuse[1] = 0.0;
|
||||
mat[2]->Diffuse[2] = 0.0;
|
||||
mat[2]->Texture = LICE_LoadPCX("c:\\sky2.pcx");
|
||||
if (!mat[2]->Texture)
|
||||
{
|
||||
mat[2]->Texture = new LICE_MemBitmap(400,400);
|
||||
LICE_TexGen_Marble(mat[2]->Texture,NULL,0.3,0,0.4,0.4);
|
||||
}
|
||||
mat[2]->TexScaling[0] = mat[2]->TexScaling[1] = 10.0; //200.0*LAND_SIZE/50000;
|
||||
mat[2]->TexCombineMode=LICE_BLIT_MODE_COPY;
|
||||
mat[2]->PerspectiveCorrect = 16;
|
||||
|
||||
mat[2]->Texture2=bmp;
|
||||
mat[2]->Tex2CombineMode= LICE_BLIT_MODE_HSVADJ|LICE_BLIT_FILTER_BILINEAR|LICE_BLIT_USE_ALPHA;
|
||||
mat[2]->Tex2Scaling[1] = mat[1]->Tex2Scaling[0] = 45.0*LAND_SIZE/50000*3.37;
|
||||
mat[2]->Tex2MapIdx=0;
|
||||
|
||||
}
|
||||
|
||||
pl_Obj *setup_landscape(pl_Mat *m, pl_Mat *sm, pl_Mat *sm2) {
|
||||
int i;
|
||||
// make our root object the land
|
||||
pl_Obj *o = plMakePlane(LAND_SIZE,LAND_SIZE,LAND_DIV-1,m);
|
||||
// give it a nice random bumpy effect
|
||||
for (i = 0; i < o->Vertices.GetSize(); i ++)
|
||||
o->Vertices.Get()[i].y += (float) (rand()%1400)-700;
|
||||
// gotta recalculate normals for backface culling to work right
|
||||
o->CalculateNormals();
|
||||
|
||||
// Make our first child the first sky
|
||||
o->Children.Add(plMakePlane(LAND_SIZE,LAND_SIZE,30,sm));
|
||||
o->Children.Get(0)->Yp = 2000;
|
||||
|
||||
// and the second the second sky
|
||||
o->Children.Add(plMakeSphere(LAND_SIZE,10,10,sm2));
|
||||
o->Children.Get(1)->Yp = 2000;
|
||||
o->Children.Get(1)->FlipNormals();
|
||||
|
||||
return (o);
|
||||
}
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 4.8 KiB |
@@ -0,0 +1,108 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "../lice.h"
|
||||
|
||||
void usage(const char *a, const char *b)
|
||||
{
|
||||
if (a||b) printf("%s: %s\n",a,b);
|
||||
printf("Usage: imgs2gif [-w width] [-h height] [-d ms] [-skipempty] [-leaddelay ms] output.gif file1.jpg [file2.png ...]\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
int delay=10;
|
||||
int size_w=0,size_h=0;
|
||||
int i;
|
||||
int rv=0;
|
||||
int leaddelay=0;
|
||||
bool skipempty=false;
|
||||
void *gifOut=NULL;
|
||||
const char *fn=NULL;
|
||||
|
||||
LICE_MemBitmap lastfr, fr,fr2;
|
||||
int accum_lat=0;
|
||||
|
||||
for (i=1;i<argc;i++)
|
||||
{
|
||||
if (argv[i][0]=='-')
|
||||
{
|
||||
if (fn||gifOut) usage("Flag after filename",argv[i]);
|
||||
|
||||
if (!strcmp(argv[i],"-w"))
|
||||
{
|
||||
if (++i >= argc) usage("Missing parameter",argv[i-1]);
|
||||
size_w = atoi(argv[i]);
|
||||
}
|
||||
else if (!strcmp(argv[i],"-h"))
|
||||
{
|
||||
if (++i >= argc) usage("Missing parameter",argv[i-1]);
|
||||
size_h = atoi(argv[i]);
|
||||
}
|
||||
else if (!strcmp(argv[i],"-d"))
|
||||
{
|
||||
if (++i >= argc) usage("Missing parameter",argv[i-1]);
|
||||
delay = atoi(argv[i]);
|
||||
}
|
||||
else if (!strcmp(argv[i],"-skipempty")) skipempty=true;
|
||||
else if (!strcmp(argv[i],"-leaddelay"))
|
||||
{
|
||||
if (++i >= argc) usage("Missing parameter",argv[i-1]);
|
||||
leaddelay=atoi(argv[i]);
|
||||
}
|
||||
else usage("Unknown option",argv[i]);
|
||||
}
|
||||
else if (!fn) fn=argv[i];
|
||||
else
|
||||
{
|
||||
printf("Loading %s\n",argv[i]);
|
||||
if (!LICE_LoadImage(argv[i],&fr) || !fr.getWidth() || !fr.getHeight())
|
||||
{
|
||||
printf("Error loading image: %s\n",argv[i]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!size_w) size_w=fr.getWidth();
|
||||
if (!size_h) size_h=fr.getHeight();
|
||||
LICE_MemBitmap *usefr = &fr;
|
||||
if (fr.getWidth() != size_w || fr.getHeight() != size_h)
|
||||
{
|
||||
fr2.resize(size_w,size_h);
|
||||
LICE_ScaledBlit(usefr=&fr2,&fr,0,0,size_w,size_h,0,0,fr.getWidth(),fr.getHeight(),1.0f,LICE_BLIT_MODE_COPY|LICE_BLIT_FILTER_BILINEAR);
|
||||
}
|
||||
|
||||
if (!gifOut)
|
||||
{
|
||||
gifOut=LICE_WriteGIFBegin(fn,usefr,0,leaddelay?leaddelay:delay,false);
|
||||
if (!gifOut) usage("Error writing to file",fn);
|
||||
}
|
||||
else
|
||||
{
|
||||
accum_lat += delay;
|
||||
int diffcoords[4]={0,0,size_w,size_h};
|
||||
if (LICE_BitmapCmp(usefr,&lastfr,diffcoords))
|
||||
{
|
||||
LICE_SubBitmap bm(usefr,diffcoords[0],diffcoords[1], diffcoords[2],diffcoords[3]);
|
||||
LICE_WriteGIFFrame(gifOut,&bm,diffcoords[0],diffcoords[1], true, accum_lat);
|
||||
accum_lat=0;
|
||||
}
|
||||
if (skipempty) accum_lat=0;
|
||||
}
|
||||
|
||||
LICE_Copy(&lastfr,usefr);
|
||||
}
|
||||
}
|
||||
printf("finishing up\n");
|
||||
if (gifOut) LICE_WriteGIFEnd(gifOut);
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
INT_PTR SWELLAppMain(int msg, INT_PTR parm1, INT_PTR parm2)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
@@ -0,0 +1,14 @@
|
||||
//
|
||||
// main.m
|
||||
// test
|
||||
//
|
||||
// Created by Justin Frankel on 11/9/07.
|
||||
// Copyright __MyCompanyName__ 2007. All rights reserved.
|
||||
//
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
return NSApplicationMain(argc, (const char **) argv);
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by test.rc
|
||||
//
|
||||
#define IDD_DIALOG1 101
|
||||
#define IDC_PNG1 102
|
||||
#define IDI_MAIN 103
|
||||
#define IDC_BUTTON1 1000
|
||||
#define IDC_RECT 1001
|
||||
#define IDC_BUTTON2 1002
|
||||
#define IDC_COMBO1 1002
|
||||
#define IDC_BUTTON3 1003
|
||||
#define IDC_BUTTON4 1004
|
||||
#define IDC_BUTTON5 1005
|
||||
#define IDC_BUTTON6 1006
|
||||
#define IDC_BUTTON7 1007
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 104
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1003
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,107 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_DIALOG1 DIALOG DISCARDABLE 0, 0, 398, 270
|
||||
STYLE WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME
|
||||
CAPTION "LICE Test App"
|
||||
FONT 8, "MS Sans Serif"
|
||||
BEGIN
|
||||
CONTROL "",IDC_RECT,"Static",SS_BLACKRECT | NOT WS_VISIBLE |
|
||||
WS_DISABLED,7,23,384,239
|
||||
COMBOBOX IDC_COMBO1,7,7,181,170,CBS_DROPDOWNLIST | WS_VSCROLL |
|
||||
WS_TABSTOP
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PNG
|
||||
//
|
||||
|
||||
IDC_PNG1 PNG DISCARDABLE "image.png"
|
||||
IDI_MAIN ICON DISCARDABLE "main.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_DIALOG1, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 391
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 263
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Express 2013 for Windows Desktop
|
||||
VisualStudioVersion = 12.0.30110.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test", "test.vcxproj", "{58161B74-2237-4F69-B7AA-34106CD68E71}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{58161B74-2237-4F69-B7AA-34106CD68E71}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{58161B74-2237-4F69-B7AA-34106CD68E71}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{58161B74-2237-4F69-B7AA-34106CD68E71}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{58161B74-2237-4F69-B7AA-34106CD68E71}.Debug|x64.Build.0 = Debug|x64
|
||||
{58161B74-2237-4F69-B7AA-34106CD68E71}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{58161B74-2237-4F69-B7AA-34106CD68E71}.Release|Win32.Build.0 = Release|Win32
|
||||
{58161B74-2237-4F69-B7AA-34106CD68E71}.Release|x64.ActiveCfg = Release|x64
|
||||
{58161B74-2237-4F69-B7AA-34106CD68E71}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,294 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\libpng\png.c" />
|
||||
<ClCompile Include="..\..\libpng\pngerror.c" />
|
||||
<ClCompile Include="..\..\libpng\pngget.c" />
|
||||
<ClCompile Include="..\..\libpng\pngmem.c" />
|
||||
<ClCompile Include="..\..\libpng\pngpread.c" />
|
||||
<ClCompile Include="..\..\libpng\pngread.c" />
|
||||
<ClCompile Include="..\..\libpng\pngrio.c" />
|
||||
<ClCompile Include="..\..\libpng\pngrtran.c" />
|
||||
<ClCompile Include="..\..\libpng\pngrutil.c" />
|
||||
<ClCompile Include="..\..\libpng\pngset.c" />
|
||||
<ClCompile Include="..\..\libpng\pngtrans.c" />
|
||||
<ClCompile Include="..\..\libpng\pngwio.c" />
|
||||
<ClCompile Include="..\..\libpng\pngwrite.c" />
|
||||
<ClCompile Include="..\..\libpng\pngwtran.c" />
|
||||
<ClCompile Include="..\..\libpng\pngwutil.c" />
|
||||
<ClCompile Include="..\..\zlib\adler32.c" />
|
||||
<ClCompile Include="..\..\zlib\compress.c" />
|
||||
<ClCompile Include="..\..\zlib\crc32.c" />
|
||||
<ClCompile Include="..\..\zlib\deflate.c" />
|
||||
<ClCompile Include="..\..\zlib\infback.c" />
|
||||
<ClCompile Include="..\..\zlib\inffast.c" />
|
||||
<ClCompile Include="..\..\zlib\inflate.c" />
|
||||
<ClCompile Include="..\..\zlib\inftrees.c" />
|
||||
<ClCompile Include="..\..\zlib\trees.c" />
|
||||
<ClCompile Include="..\..\zlib\uncompr.c" />
|
||||
<ClCompile Include="..\..\zlib\zutil.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcapimin.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcapistd.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jccoefct.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jccolor.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcdctmgr.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jchuff.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcinit.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcmainct.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcmarker.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcmaster.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcomapi.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcparam.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcphuff.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcprepct.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jcsample.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jctrans.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdapimin.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdapistd.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdatadst.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdatasrc.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdcoefct.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdcolor.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jddctmgr.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdhuff.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdinput.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdmainct.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdmarker.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdmaster.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdmerge.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdphuff.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdpostct.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdsample.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jdtrans.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jerror.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jfdctflt.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jfdctfst.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jfdctint.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jidctflt.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jidctfst.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jidctint.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jidctred.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jmemmgr.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jmemnobs.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jquant1.c" />
|
||||
<ClCompile Include="..\..\jpeglib\jquant2.c" />
|
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Reference in New Issue
Block a user