Vendor helgoboss/helgobox (ReaLearn) as basis for custom UI fork
Stripped upstream git history; starting point for replacing the native SWELL/Win32 mapping UI with something more suited to bulk editing. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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--!strict
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local midi_script = require("midi_script_source_runtime")
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local module = {}
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type FeedbackEntry = {
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behavior: number,
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color: number?,
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}
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local dark = 0x91
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local medium = 0x93
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local bright = 0x96
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local pulsing = 0x9A
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local blinking = 0x9B
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local red_color = 6
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local default_color = 3
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local feedback_table: { [string]: FeedbackEntry? } = {
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["playtime.slot_state.empty"] = {
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behavior = dark,
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color = 0,
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},
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["playtime.slot_state.armed"] = {
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behavior = dark,
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color = red_color,
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},
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["playtime.slot_state.stopped"] = {
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behavior = dark,
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},
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["playtime.slot_state.ignited"] = {
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behavior = dark,
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},
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["playtime.slot_state.scheduled_for_play_start"] = {
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behavior = medium,
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},
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["playtime.slot_state.playing"] = {
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behavior = pulsing,
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},
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["playtime.slot_state.paused"] = {
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behavior = medium,
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},
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["playtime.slot_state.scheduled_for_play_stop"] = {
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behavior = blinking,
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},
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["playtime.slot_state.scheduled_for_play_restart"] = {
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behavior = blinking,
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},
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["playtime.slot_state.scheduled_for_record_start"] = {
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behavior = medium,
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color = red_color,
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},
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["playtime.slot_state.recording"] = {
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behavior = pulsing,
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color = red_color,
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},
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["playtime.slot_state.scheduled_for_record_stop"] = {
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behavior = blinking,
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color = red_color,
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},
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}
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--- Although I got the true RGB colors to work, it was impossible to combine them with blinking
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--- or pulsing behavior. So back to good old color palette.
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local color_palette: { midi_script.RgbColor } = {
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{r = 0x00, g= 0x00, b = 0x00},
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{r = 0x1E, g= 0x1E, b = 0x1E},
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{r = 0x7F, g= 0x7F, b = 0x7F},
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{r = 0xFF, g= 0xFF, b = 0xFF},
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{r = 0xFF, g= 0x4C, b = 0x4C},
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{r = 0xFF, g= 0x00, b = 0x00},
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{r = 0x59, g= 0x00, b = 0x00},
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{r = 0x19, g= 0x00, b = 0x00},
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{r = 0xFF, g= 0xBD, b = 0x6C},
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{r = 0xFF, g= 0x54, b = 0x00},
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{r = 0x59, g= 0x1D, b = 0x00},
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{r = 0x27, g= 0x1B, b = 0x00},
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{r = 0xFF, g= 0xFF, b = 0x4C},
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{r = 0xFF, g= 0xFF, b = 0x00},
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{r = 0x59, g= 0x59, b = 0x00},
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{r = 0x19, g= 0x19, b = 0x00},
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{r = 0x88, g= 0xFF, b = 0x4C},
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{r = 0x54, g= 0xFF, b = 0x00},
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{r = 0x1D, g= 0x59, b = 0x00},
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{r = 0x14, g= 0x2B, b = 0x00},
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{r = 0x4C, g= 0xFF, b = 0x4C},
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{r = 0x00, g= 0xFF, b = 0x00},
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{r = 0x00, g= 0x59, b = 0x00},
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{r = 0x00, g= 0x19, b = 0x00},
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{r = 0x4C, g= 0xFF, b = 0x5E},
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{r = 0x00, g= 0xFF, b = 0x19},
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{r = 0x00, g= 0x59, b = 0x0D},
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{r = 0x00, g= 0x19, b = 0x02},
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{r = 0x4C, g= 0xFF, b = 0x88},
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{r = 0x00, g= 0xFF, b = 0x55},
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{r = 0x00, g= 0x59, b = 0x1D},
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{r = 0x00, g= 0x1F, b = 0x12},
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{r = 0x4C, g= 0xFF, b = 0xB7},
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{r = 0x00, g= 0xFF, b = 0x99},
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{r = 0x00, g= 0x59, b = 0x35},
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{r = 0x00, g= 0x19, b = 0x12},
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{r = 0x4C, g= 0xC3, b = 0xFF},
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{r = 0x00, g= 0xA9, b = 0xFF},
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{r = 0x00, g= 0x41, b = 0x52},
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{r = 0x00, g= 0x10, b = 0x19},
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{r = 0x4C, g= 0x88, b = 0xFF},
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{r = 0x00, g= 0x55, b = 0xFF},
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{r = 0x00, g= 0x1D, b = 0x59},
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{r = 0x00, g= 0x08, b = 0x19},
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{r = 0x4C, g= 0x4C, b = 0xFF},
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{r = 0x00, g= 0x00, b = 0xFF},
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{r = 0x00, g= 0x00, b = 0x59},
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{r = 0x00, g= 0x00, b = 0x19},
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{r = 0x87, g= 0x4C, b = 0xFF},
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{r = 0x54, g= 0x00, b = 0xFF},
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{r = 0x19, g= 0x00, b = 0x64},
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{r = 0x0F, g= 0x00, b = 0x30},
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{r = 0xFF, g= 0x4C, b = 0xFF},
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{r = 0xFF, g= 0x00, b = 0xFF},
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{r = 0x59, g= 0x00, b = 0x59},
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{r = 0x19, g= 0x00, b = 0x19},
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{r = 0xFF, g= 0x4C, b = 0x87},
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{r = 0xFF, g= 0x00, b = 0x54},
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{r = 0x59, g= 0x00, b = 0x1D},
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{r = 0x22, g= 0x00, b = 0x13},
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{r = 0xFF, g= 0x15, b = 0x00},
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{r = 0x99, g= 0x35, b = 0x00},
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{r = 0x79, g= 0x51, b = 0x00},
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{r = 0x43, g= 0x64, b = 0x00},
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{r = 0x03, g= 0x39, b = 0x00},
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{r = 0x00, g= 0x57, b = 0x35},
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{r = 0x00, g= 0x54, b = 0x7F},
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{r = 0x00, g= 0x00, b = 0xFF},
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{r = 0x00, g= 0x45, b = 0x4F},
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{r = 0x25, g= 0x00, b = 0xCC},
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{r = 0x7F, g= 0x7F, b = 0x7F},
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{r = 0x20, g= 0x20, b = 0x20},
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{r = 0xFF, g= 0x00, b = 0x00},
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{r = 0xBD, g= 0xFF, b = 0x2D},
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{r = 0xAF, g= 0xED, b = 0x06},
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{r = 0x64, g= 0xFF, b = 0x09},
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{r = 0x10, g= 0x8B, b = 0x00},
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{r = 0x00, g= 0xFF, b = 0x87},
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{r = 0x00, g= 0xA9, b = 0xFF},
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{r = 0x00, g= 0x2A, b = 0xFF},
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{r = 0x3F, g= 0x00, b = 0xFF},
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{r = 0x7A, g= 0x00, b = 0xFF},
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{r = 0xB2, g= 0x1A, b = 0x7D},
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{r = 0x40, g= 0x21, b = 0x00},
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{r = 0xFF, g= 0x4A, b = 0x00},
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{r = 0x88, g= 0xE1, b = 0x06},
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{r = 0x72, g= 0xFF, b = 0x15},
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{r = 0x00, g= 0xFF, b = 0x00},
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{r = 0x3B, g= 0xFF, b = 0x26},
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{r = 0x59, g= 0xFF, b = 0x71},
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{r = 0x38, g= 0xFF, b = 0xCC},
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{r = 0x5B, g= 0x8A, b = 0xFF},
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{r = 0x31, g= 0x51, b = 0xC6},
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{r = 0x87, g= 0x7F, b = 0xE9},
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{r = 0xD3, g= 0x1D, b = 0xFF},
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{r = 0xFF, g= 0x00, b = 0x5D},
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{r = 0xFF, g= 0x7F, b = 0x00},
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{r = 0xB9, g= 0xB0, b = 0x00},
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{r = 0x90, g= 0xFF, b = 0x00},
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{r = 0x83, g= 0x5D, b = 0x07},
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{r = 0x39, g= 0x2b, b = 0x00},
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{r = 0x14, g= 0x4C, b = 0x10},
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{r = 0x0D, g= 0x50, b = 0x38},
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{r = 0x15, g= 0x15, b = 0x2A},
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{r = 0x16, g= 0x20, b = 0x5A},
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{r = 0x69, g= 0x3C, b = 0x1C},
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{r = 0xA8, g= 0x00, b = 0x0A},
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{r = 0xDE, g= 0x51, b = 0x3D},
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{r = 0xD8, g= 0x6A, b = 0x1C},
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{r = 0xFF, g= 0xE1, b = 0x26},
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{r = 0x9E, g= 0xE1, b = 0x2F},
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{r = 0x67, g= 0xB5, b = 0x0F},
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{r = 0x1E, g= 0x1E, b = 0x30},
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{r = 0xDC, g= 0xFF, b = 0x6B},
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{r = 0x80, g= 0xFF, b = 0xBD},
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{r = 0x9A, g= 0x99, b = 0xFF},
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{r = 0x8E, g= 0x66, b = 0xFF},
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{r = 0x40, g= 0x40, b = 0x40},
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{r = 0x75, g= 0x75, b = 0x75},
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{r = 0xE0, g= 0xFF, b = 0xFF},
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{r = 0xA0, g= 0x00, b = 0x00},
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{r = 0x35, g= 0x00, b = 0x00},
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{r = 0x1A, g= 0xD0, b = 0x00},
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{r = 0x07, g= 0x42, b = 0x00},
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{r = 0xB9, g= 0xB0, b = 0x00},
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{r = 0x3F, g= 0x31, b = 0x00},
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{r = 0xB3, g= 0x5F, b = 0x00},
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{r = 0x4B, g= 0x15, b = 0x02},
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{r = 0x40, g= 0x40, b = 0x40},
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{r = 0x75, g= 0x75, b = 0x75},
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{r = 0xE0, g= 0xFF, b = 0xFF},
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{r = 0xA0, g= 0x00, b = 0x00},
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{r = 0x35, g= 0x00, b = 0x00},
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{r = 0x1A, g= 0xD0, b = 0x00},
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{r = 0x07, g= 0x42, b = 0x00},
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{r = 0xB9, g= 0xB0, b = 0x00},
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{r = 0x3F, g= 0x31, b = 0x00},
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{r = 0xB3, g= 0x5F, b = 0x00},
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{r = 0x4B, g= 0x15, b = 0x02},
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}
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--- Returns the 0-based index within the given palette array.
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local function find_closest_color_in_palette(color: midi_script.RgbColor, palette: {midi_script.RgbColor}): number
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local ifurthest = 0
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local furthest = 3 * math.pow(255, 2) + 1
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for i,c in palette do
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if color.r == c.r and color.g == c.g and color.b == c.b then
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return i - 1
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end
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local distance = math.pow((color.r - c.r), 2) + math.pow((color.g - c.g), 2) + math.pow((color.b - c.b), 2)
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if distance < furthest then
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furthest = distance
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ifurthest = i - 1
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end
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end
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return ifurthest
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end
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function module.pad_script(pad_index: number, y: midi_script.InputValue, context: midi_script.Context): midi_script.Output
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local address = pad_index
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local off_color = 0x00
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local off_output = {
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address = address,
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messages = {
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{ bright, pad_index, off_color },
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},
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}
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-- Handle "off" feedback
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if y == nil then
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return off_output
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end
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-- Handle numeric feedback
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if type(y) == "number" then
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-- Translate number to solid feedback color, just as with APC Key 25 mk1
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local color = math.floor(y * 127)
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return {
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address = address,
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messages = {
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{ bright, pad_index, color },
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},
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}
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end
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-- Handle text feedback
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if type(y) == "string" then
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-- This is a grid controller, typically used for controlling a Playtime matrix, so we should be able to
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-- handle text feedback that conforms to Playtime's clip state convention.
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local entry = feedback_table[y]
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if entry == nil then
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-- Unknown texts switch the LED off
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return off_output
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end
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local explicit_color = entry.color
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if explicit_color ~= nil then
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-- Switch LED to explicit color
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return {
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address = address,
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messages = {
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{ entry.behavior, pad_index, explicit_color },
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},
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}
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end
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-- No explicit color means we should use the event color (which is set in the "Glue" section)
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local event_color = context.feedback_event.color
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if event_color == nil then
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-- Event has default color / no specific color
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return {
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address = address,
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messages = {
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{ entry.behavior, pad_index, default_color },
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},
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}
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end
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-- Find color available on the controller that's closest to the desired RGB color
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local closest_color = find_closest_color_in_palette(event_color, color_palette)
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return {
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address = address,
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messages = {
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{ entry.behavior, pad_index, closest_color },
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},
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}
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end
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-- Complex feedback is highly individual. It doesn't make sense to handle this in a general-purpose controller preset.
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return {
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address = address,
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messages = {},
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}
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end
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return module
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Reference in New Issue
Block a user