Vendor helgoboss/helgobox (ReaLearn) as basis for custom UI fork
Stripped upstream git history; starting point for replacing the native SWELL/Win32 mapping UI with something more suited to bulk editing. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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--- name: Generic grid controller - Playtime
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--- realearn_version: 2.16.0-pre.8
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--- author: helgoboss
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--- device_manufacturer: Generic
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--- device_name: Generic
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--- description: |
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--- This main preset turns any grid-like controller into a device for doing very basic clip launching via Playtime.
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---
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--- This generic preset is intended to be used as fallback if no device-specific preset exists. It lacks features because it can't take advantage
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--- of device-specific features.
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--- used_schemes: [grid]
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--- required_features: [playtime]
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--!strict
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-- Configuration
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local stop_column_if_slot_empty = true
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-- Requires
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local realearn = require("realearn")
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-- Constants
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-- TODO This should be parameterized from the controller preset. One more reason to allow script parameterization :)
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local column_count = 4
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local row_count = 4
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-- Mappings
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local mappings = {}
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-- For each slot
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for col = 0, column_count - 1 do
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for row = 0, row_count - 1 do
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local mapping = realearn.Mapping {
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name = `Trigger slot {col + 1}/{row + 1}`,
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source = realearn.Source.Virtual {
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character = "Multi",
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id = `col{col + 1}/row{row + 1}/pad`,
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},
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glue = {
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feedback = realearn.Feedback.Text {
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text_expression = "{{ target.slot_state.id }}",
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color = realearn.VirtualColor {
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prop = "target.slot.color",
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},
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},
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},
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target = realearn.Target.PlaytimeSlotTransportAction {
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slot = realearn.PlaytimeSlotDescriptor.Dynamic {
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column_expression = `control_unit_column_index + {col}`,
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row_expression = `control_unit_row_index + {row}`,
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},
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action = "Trigger",
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stop_column_if_slot_empty = stop_column_if_slot_empty,
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},
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}
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table.insert(mappings, mapping)
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end
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end
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return realearn.Compartment {
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mappings = mappings :: any,
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custom_data = {
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playtime = {
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control_unit = {
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column_count = column_count,
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row_count = row_count,
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},
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},
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},
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}
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