= Generate a matrix using code [[feature-import-export-lua]] Just as it is possible to xref:advanced-usage-scenarios/control-with-items.adoc#assign-midi-triggers-automatically[generate ReaLearn mappings via Luau], you can also generate a Playtime xref:key-concepts.adoc#matrix[] via Luau. .This guide is a work in progress WARNING: The matrix generated by this example xref:key-concepts.adoc#matrix[] is viewable, but not yet playable! It will be improved in the future to be playable as well. Proceed like this: . Copy below Luau code to the clipboard . Press the xref:helgobox::app/user-interface/navigation-bar.adoc#navbar-show-helgobox-plugin[] icon in the navigation bar on the left. . Press xref:helgobox::plug-in/user-interface/menu-bar.adoc#import-from-clipboard[]. . After confirming the import, you should see a large and wildly colorful matrix. .Colorful matrix [source,lua] ---- local column_count = 10 local row_count = 200 -- Clip source -- Build columns local columns = {} local clip_index = 0 for c = 0, column_count - 1 do local slots = {} for r = 0, row_count - 1 do if (c % 2 == 0 and r % 2 == 0) or (c % 2 == 1 and r % 2 == 1) then local slot = { row = r, clips = { { name = `Clip {c + 1}/{r + 1}`, color = { kind = "PaletteColor", index = 5 + clip_index % 17, }, source = { kind = "MidiChunk", chunk = [[ HASDATA 1 960 QN E 3840 b0 7b 00 0 IGNTEMPO 1 120 4 4 ]], } }, }, } table.insert(slots, slot) clip_index += 1 end end local column = { slots = slots or nil, } table.insert(columns, column) end -- Build rows local rows = {} for r = 1, row_count do local row = { name = `Scene {r}`, } table.insert(rows, row) end -- Build matrix local matrix = { columns = columns, rows = rows, } -- Return result return { kind = "ClipMatrix", version = "2.16.15", value = matrix, } ----