= Target "Global: Mouse" This will control the mouse. == Action menu Move cursor to:: Moves the mouse cursor on the given axis in an absolute manner. This is a good choice for absolute mouse movement, that is, if you want to position the mouse cursor to a specific screen position. Although it's also possible to move the mouse cursor relatively with this action by controlling the target with relative messages, it's usually better to use _Move cursor by_ instead. Move cursor by:: Moves the mouse cursor on the given axis in a relative manner. This is a good choice if you want to move the cursor e.g. up a bit, starting from its current position. This only works with relative control elements such as encoders or features such as xref:user-interface/mapping-panel/glue-section.adoc#make-relative[]. Press or release button:: Presses or releases a certain mouse button, depending on the incoming control value (0% = release, anything else = press). [[turn-scroll-wheel]] Turn scroll wheel:: Simulates the scroll wheel. == Axis menu Determines the direction of movement or scrolling. X (horizontal):: Horizontal movement or scrolling [[mouse-axis-y]] Y (vertical):: Vertical movement or scrolling == Button menu Determines which mouse button to use. TIP: One popular use of this target is to adjust the FX parameter under the mouse cursor. For this, it's usually best to use action <> and <>. TIP: You can unfold the magic of this target by combining multiple mappings. E.g. one can simulate mouse dragging by using one mapping to press/release the left button and another mapping to move the cursor. link:https://raw.githubusercontent.com/helgoboss/realearn/master/resources/test-projects/issue-686-mouse-target.RPP[This example project] contains multiple examples (one per group). WARNING: Feedback for this target is not fully implemented.