Files
virtual-controller/extension-reaper-macos/vendor/reaper-sdk/WDL/lice/lice_gl_ctx.h
T
Paul Lipscomb cd5ebd84d6 Add bare-minimum extension-reaper-macos REAPER extension skeleton
C/C++ extension built directly against the vendored Cockos reaper-sdk
headers (no Rust/reaper-rs wrapper layer). Loads, registers a test
action, and confirms via REAPER's console — confirmed working in
REAPER 2026-07-15.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-15 19:12:33 -04:00

28 lines
838 B
C

#ifndef _GL_CTX_
#define _GL_CTX_
#include "lice.h"
#define GLEW_STATIC
#include "glew/include/gl/glew.h"
#include "glew/include/gl/wglew.h"
#include "glew/include/gl/wglext.h"
// GL context functions
// opening and managing GL context is handled behind the scenes
bool LICE_GL_IsValid(); // GL context is initialized (will be lazy initialized on first call) and valid
HWND LICE_GL_GetWindow(); // Get the window that owns the GL context (one per process)
void LICE_GL_CloseCtx(); // Something failed, turn off GL context forever so we don't keep failing
GLUnurbsObj* LICE_GL_GetNurbsObj(int linetol=8); // linetol = maximum number of straight-line pixels
// facility for associating a glyph with a texture
GLuint LICE_GL_GetTexFromGlyph(const unsigned char* glyph, int glyph_w, int glyph_h);
void LICE_GL_ClearTex();
#endif