Files
virtual-controller/remote-client-ios/remote-client-ios/AppDelegate.swift
T
Paul Lipscomb 7a74cfa75e iOS remote client: native UIKit surface, WS logging, client-side layout persistence
- Add remote-client-ios: full native UIKit app with Objects/View/UILayout/Functions pattern
- Widget hierarchy: BaseWidget → Fader, Toggle, Transport, Title, Feedback, LogWidget
- LoggingVC: child VC embedded in LogWidget for live WS message inspection
- Codable model: ModelPresetLoadToRemoteDevice with snake_case decoder strategy
- Layout persistence: UserDefaults keyed by preset_uuid, fully client-side
- WS logging: dedicated WS In/Out floating panels on desktop app
- Remove HTTP server and JS client (replaced by native iOS app)
- Add Xcode noise to .gitignore (xcuserstate, xcuserdata)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-07-01 00:02:10 -04:00

37 lines
1.3 KiB
Swift

//
// AppDelegate.swift
// remote-client-ios
//
// Created by p4piwabl0 on 6/30/26.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}